Digital morphogenesis

Digital morphogenesis is a type of generative art in which complex shape development, or morphogenesis, enabled by computation. This concept is applicable in many areas of design, art, architecture, and modeling. The concept was originally developed in the field of biology, later in geology, geomorphology, and architecture.

In architecture, it describes tools and methods for creating forms and adapting them to a known environment. Stanislav Roudavski describes it as similar to biological morphogenesis: developing gradually, without an explicit definition of the methods of growth or adaptation. Parallels can be seen in emergent properties and self-organization.”

Developments in digital morphogenesis have allowed construction and analysis of structures in more detail than could have been put into a blueprint or model by hand, with structure at all levels defined by iterative algorithms. As fabrication techniques advance, it is becoming possible to produce objects with fractal or other elaborate structures.

“In this inclusive perspective, digital morphogenesis in architecture carries a large analogous or metaphorical relationship with the processes of morphogenesis in nature, sharing with it dependence on progressive development but does not adopt or necessarily refer current mechanisms of growth or adaptation. Recent discourses have linked digital morphogenesis in architecture to a number of concepts such as emergence, self-organization and form search.

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